Bid Cap
Company library Software & Internet

Company report

AppLovin Corporation APP

Three-pass checked

The bet you're really making is that AppLovin's advertising engine keeps getting smarter, showing the right mobile ad to the right person, so companies pay more to reach each phone. Underneath that, you're betting the engine can keep charging far more for each app install even as the number of installs shrinks, and that it spreads from mobile games into online stores. Right now it is going well, with one thing to watch: the price charged per install jumped 75% in a year while the count of installs fell 10%, and revenue growth is slowing quarter to quarter. You pay about 25 times the last year's earnings, less than half the multiple the stock carried a year ago when it briefly fetched over $700.

Key data

Price$320.56
52-week range$297.50 – $745.61
P/E, ttm / FY28E24.6x / 12.4x
EV/EBITDA, ttm19.6x

APP · price with moving averages

Daily · 6MWeekly · 3Y
$-26$175$376$576$777 Oct '23May '24Dec '24Jul '25Feb '26Oct '26 Bid Cap
EMAs82140

Source: market data.

The business

AppLovin sells mobile advertising. Its AXON engine is a self-learning system that decides which ad to show which person inside apps, then charges advertisers for the installs and actions it drives. After selling its own games studios, the Apps business, across 2024 and 2025, the company is now pure advertising: one software platform, almost no physical assets, and cost of revenue of just 12% of sales. The customer is an app developer, historically a game studio, who hands over an ad budget and gets installs back while the engine keeps a cut. The moat is a data flywheel: more spend teaches AXON, better targeting wins more spend. The newest move points that same engine at e-commerce and web advertisers, a market many times larger than mobile games.

The numbers

Growth is decelerating off a very high base, and the engine, not the ad count, is doing the work.

QuarterRevenueNet incomeDiluted EPS
Q2 2025$1.26B$0.82B$2.39
Q3 2025$1.41B$0.84B$2.45
Q4 2025$1.66B$1.10B$3.24
Q1 2026$1.84B$1.21B$3.56
Q2 2026$1.92B$1.27B$3.76

Year-over-year revenue growth slipped from 59% in Q1 to 53% in Q2, and sequential growth halved, from 11% to 4.4%, in a single quarter. That is the inflection. The tension flagged a month ago, whether price per install could keep outrunning the falling install count, held this quarter: revenue per install up 75% against a 10% drop in installs. Figures from Q3 2025 forward are continuing operations, the advertising business alone.

Fiscal yearRevenueNet incomeDiluted EPS
2021$2.79B$0.04B$0.09
2022$2.82B($0.19B)($0.52)
2023$1.84B$0.36B$0.98
2024$3.22B$1.58B$4.53
2025$5.48B$3.33B$9.75
2026, 1H to Jun$3.77B$2.47B$7.32

On the continuing advertising basis, revenue nearly tripled from $1.84B in 2023 to $5.48B in 2025, and net income rose ninefold, on an operating margin near 78%. Capital spending is under $5M a year, so operating profit converts almost fully to cash: trailing free cash flow is about $4.5B on $6.8B of revenue. Stock compensation is only 4% of revenue, so the cash the owner keeps sits close to what is reported, rare for software.

MetricValue
Net revenue per install, YoY+75%
Installations, YoY-10%
Operating margin, Q2 202678%
Free cash flow margin, ttm66%
Stock comp, % of revenue4.1%

The market, having cut the stock 57% from its high, prices growth to flatten: analyst EPS barely moves from $25.83 in 2028 to $25.78 in 2029. The question is whether the e-commerce push is a second leg those flat estimates ignore. Revenue per install and the non-gaming mix are the prints that settle it.

Management

Founder-CEO (name and role not verified this run) controls the company through super-voting Class B stock. Over the last year insiders sold $126M across 85 transactions and bought nothing, even as the shares fell 57%; the largest were about $25M by Eduardo Vivas (role not verified) in June 2026, plan status not disclosed. The company repurchased $2.2B of its own stock in 2025, much of it near the highs above $500, a richer price than today's. The pattern, heavy selling into weakness and buybacks into strength, is the opposite of what you want to see from people who know the business best.

How it fails or surprises you

Price per install stops outrunning volume. Q2's engine charged 75% more per install while installs fell 10%. That works only while AXON's targeting improves faster than the gaming ad market saturates. If revenue per install decelerates toward the volume decline, growth stalls fast. Watch that one line over the next two prints.

The deceleration the read explains least. Year-over-year growth slipped 59% to 53%, and sequential growth 11% to 4.4%, in one quarter. At 16 times sales that slope matters. If Q3 sequential growth prints under 3% with no new revenue line named, the second-leg thesis is wrong and the flat 2028 estimates are right.

E-commerce advertising lands (right tail). AppLovin is aiming AXON at online stores and web advertisers, many times the size of mobile gaming. Estimates barely move past 2028, so the market pays nothing for it at $320. If non-gaming revenue becomes a disclosed, growing line, the 12x forward multiple is far too low. First print: management breaking out that mix.

Closing thoughts

Two prints settle this in two or three quarters: revenue per install tells you whether the engine keeps improving faster than gaming saturates, and any disclosed non-gaming number tells you whether e-commerce landed. The stock has already dropped 57%, so much of the plateau fear is in the price. An ambiguous print, price per install still rising but installs still bleeding and no e-commerce figure, leaves you holding a 25x-earnings business growing in the low teens, fairly valued and no more. The right tail is fatter than the de-rate implies if e-commerce shows up; the left tail is gaming saturation with nothing behind it.

The bet is still that AppLovin's ad engine keeps getting smarter and keeps charging more to reach each phone, and now spreads beyond games. What breaks it is two numbers moving the wrong way together: revenue per install decelerating while install volume keeps falling. When the price per install stops beating the volume decline, the story is over, whatever the multiple says.

Methodology

Anchored to the Form 10-Q for the quarter ended June 30, 2026, filed August 5, 2026, and the fiscal 2025 Form 10-K, with income, balance sheet and cash flow figures taken as filed from SEC XBRL. Revenue and income from Q3 2025 forward are on the continuing-operations (advertising) basis adopted after the Apps divestiture; 2023 reflects that restated basis.

Net revenue retention, remaining performance obligations and customer concentration are not disclosed by this advertising business; those absences are stated, not estimated. Revenue per install and install volume are company-disclosed in the 10-Q MD&A.

Insider transactions are vendor-sourced; 10b5-1 plan status is not carried in the feed and is stated as undisclosed. Forward EPS is FY2028 consensus (n=15); no FY2026 or FY2027 estimate was provided in the pack.

Price, 52-week range and consensus are vendor market data as of September 6, 2026. Documentation prepared with AI assistance. Not investment advice.

Fact check: quarterly and annual revenue, net income and EPS reconciled to filed XBRL; Q4 2025 EPS ($3.24) and revenue ($1.66B) derived from annual less nine months and cross-checked to the 2026-02-11 reported actual; operating margin (78% Q2 2026), unit economics (75% price per install gain, 10% volume decline), YoY growth rates (59% Q1, 53% Q2), and sequential rates (11%, 4.4%) verified to filing. FCF margin corrected from 63% to 66% and trailing FCF from $4.3B to $4.5B per vendor TTM ratios; CEO name and executive title (Vivas role) not independently verified this run, flagged as qualitative claims requiring primary-source check. Final analysis verified as of Sep 6, 2026.

Bid Cap

Daily ideas, a 390-name database, and a model long/short book from an investor who mostly covers financials. $70 a month or $700 a year.

Subscribe on Substack